Three primary shadow workers work as dream providers for The Dream Centre, a division of the Human Favours Bureau inside the Shadowlands that is tasked with creating and providing humans with dreams. One night, very unexpectedly however, their dream simulator is stolen and they are unable to distribute their nightly deposits and as a result, human dreaming is thrown into total chaos. Due to the foul nature of the theft, it is suspected that the Mischief Makers are responsible.
The three dream providers are then tasked with having to hunt the Mischief Makers down to retrieve it as they know that without it, the Mischief Makers will haunt humanity with even more nightmares than usual, which they usually manage to overcome by the provision of dreams. They first have to enter inside the Mischief Makers domain, the Valley of Treachery, in order to track down the missing dream simulator, find the dream simulator and then return it but they quickly discover that not only do the Mischief Makers have the dream simulator but that they are also extremely reluctant to return it and a battle quickly ensues with the troublesome saboteurs.
Special gifts the dream providers can bestow upon human beings include: biggest wish dreams, fairytale experiences and moral lessons.
The Universal Rule and Motto of the Dream Provision Division is: Dreams Aren't Made They're Given. Written by Jill Thrussell
The Shadowlands population is made up of Shadows, ninety percent of whom are assigned to human forms but about 10 percent work for the Human Favours Bureau in either; the Dream Centre, Fate Training Academy, the Human Favour Life Bank, the Stork Family Assignment Facility, the Shadows Training Academy or the Rest In Peace Halls. In a valley on the edge of the Shadowlands, the Mischief Makers which are Shadows that have deserted their human forms who have been outlawed and banned from the Shadowlands reside as they occupy the Valley of Treachery. On occasions and whenever they can, these troublemakers invade the Shadowlands for various reasons with malicious attacks as they are aggressive, wild and rebellious. Every year a contest is held inside the Shadowlands and a human being is selected to moderate the 'Human of Tomorrow' contest alongside with the ruler and God of the Shadowlands and one lucky, eligible Shadow is given the highly coveted and prized 'Human of Tomorrow' annual slot so that they can actually live a real human life.
The three objectives of Shadows are:
- To Protect Human Lives
- To Assist Human Beings
- To Provide Invisible Companionship to Humanity
This project is suitable for children of six to twelve years and a key message of this series is that it will serve as a tribute to all the people in one's life that support us, some of whom exist but are rarely given appreciation. Other titles in this series include Shadowlands: Life Bank, Shadowlands: Dream Centre, Shadowlands: Storks Trapped in the Departure Lounge, Shadowlands: Personal Fate Trainers and Shadowlands: Shadows Training Academy.
“Shadows are tasked with protecting human lives, if a shadow deserts their human counterpart, usually that human being will then face tribulations and trials they are under equipped to cope with.“ ~ Jill Thrussell