Enlighten & Creatures of Good and Evil
The Story: After their mother goes missing, two siblings discover a mysterious secret ancient book at their uncle's museum, the Museum of Good and Evil which is said to unlock a portal to the Enlighten Realm which she was last seen reading and inspecting which leads them into an online game portal that unlocks supernatural, mythological and hybrid creatures and entities of evil and good and as they start to follow a trail of supernatural, fantasy and mythological clues which could lead to their missing mother to discover whether or not she is still alive, they cling onto some thin threads of hope that she still is. However as the two do so, they must not only try to unlock the right evil or good creatures in the game to find more clues but also attempt to keep the evil ones under control by summoning the right good creatures until they have all the clues they need. Suddenly, however some of the evil hybrids and supernatural and mythological creatures seem to appear and present themselves in the real world as mythological, supernatural, artificial and reality collide and the lines between reality and virtuality become blurred and so, the two siblings have to capture the evil entities that should not have been freed in the first place and find the clues that might lead to their mother but as they cling onto some very thin threads of hope as their mother's survival and possible safe return hangs over their heads in uncertain limbo, they must also try to keep themselves alive during their search and the only people that it seems might be able to help them is the game creator (who they discover is an unwilling young tech prodigy in rebellion against society) or the very same uncle that banned them from touching and reading the book. Written by Jill Thrussell
Genre: YA Mystery Thriller/Fantasy/Tech/Mythology