Humankinds Central: Tour Guide Adventures to Fill the Vacancy of Happiness

Humankinds Central: Tour Guide Adventures to Fill the Vacancy of Happiness

Humankinds Nation: Human Happiness HQ

Tour Guide Adventures to Fill the Vacancy of Happiness

When two children are asked to assist with a mission to fill the Life Guardian's vacancy of Happiness for Humankinds Nation and Human Happiness (HQ), they embark on some wonderful tour guide adventures as they explore the human world and follow happiness, sadness and other emotional clue trails to discover what happiness means to different people and cultures around the world.  However, as they attempt to discover how precious happiness is and they collect some happiness life tips along their way, on their travels they encounter some tricky obstacles from the Bureau of Misery and their mean troublemaker agents.  Written by Zaylee Knowles. 

When two children are asked by a couple of trainee helpfuls that work for Human Happiness HQ to assist with a mission to fill the Guardians of Humanity’s and Life Happiness bureau vacancy of Happiness for the Humankinds Nation and Human Happiness (HQ), they embark on some wonderful tour guide adventures as they explore the human world and follow happiness, sadness and other emotional clue trails to discover what happiness means to different people and cultures around the world.  On their travels they attempt to discover how precious happiness is, consult with the Guardians of Humanity that they meet along the way and collect some happiness life tips but they must also learn to overcome some tricky obstacles from the Bureau of Misery and their mean troublemaker agents and also try to avoid the troubles that the troublers make who are hot on their heels and that often try to throw a troublesome spanner in the works.  Written by Zaylee Knowles. 

Project theme: will address and explore eight emotional states and provide some emotional management life tips as the two children participate in their quest

Tour guide adventures comprising of sixty four voyage poems on the search to fill the vacancy of happiness, some useful happiness life tips, some profile stats and two helpful maps (voyage tour map and humankinds map).

 Written by Zaylee Knowles. 

 

Main Titles in Series:

  • Humankinds: Tour Guide Adventures to Fill the Vacancy of Happiness (2023)
  • Humankinds: Tour Guide Adventures to Find the Thieves of Happiness (2024)

Also see the Heroes of Forever After Game 

Intro Poem:

When you come on this adventure to fill the vacancy of happiness,

You may have no idea where happiness lives due to foggy clouds of sadness,

And so, you may try to seek happiness here, there and everywhere,

But to find true happiness can be something so very rare,

Because happiness moves like the wind from heart to heart, from face to face and from hand to hand,

But if you find happiness on this adventure then you'll discover that happiness is always, a very kind friend.

Written by Zaylee Knowles

 

Humankinds Nation Important Landmarks:

Human Happiness HQ

      • Human Complaints Crisis Resolution Dept.
      • Human Happiness Problem Solver Dept.
      • Equip Life Obstacles Training Unit
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    •  Bureau of Misery

 

Human Happiness HQ (Run by the Guardians of Humanity)

  1. Guardian of Happiness (Vacancy) Leader of Human Kinds Nation and Human Happiness (HQ)
  2. Guardian of Friendship (Name: Friendship)
  3. Guardian of Time (Name: Father Time)
  4. Guardian of Dreams
  5. Guardian of the Past (Name: History)
  6. Guardian of the Present (Name: Present)
  7. Guardian of the Future (Name: Future)
  8. Guardian of Fate/Lifetimes (Name: Destiny)
  9. Guardian of Memories
  10. Guardian of Reality
  11. Guardian of Hope
  12. Guardian of Love
  13. Guardian of Peace
  14. Guardian of Justice
  15. Guardian of Mercy
  16. Guardian of Courage (Name: Bravery)
  17. Guardian of Special Gifts (Name: Talents)
  18. Guardian of Wisdom (Name: Wisdom)
  19. Guardian of Nature (Name: Mother Nature)
  20. Guardian of Family & Family Matters (Name: Familial)
  21. Guardian of Truth (Name: Honesty)
  22. Guardian of Healing
  23. Guardian of Good Fortune
  24. Guardian of Problem Resolution (Name: Solutions)
  25. Guardian of Kindness (Name: Sacrifice)

Bureau of Misery

  1. Agent War Creator (Leader of the Dark Beings in Goodness Nation)
  2. Agent Death
  3. Agent Chaos
  4. Agent Mischief (Leader of the Mischief Makers in the Realm of Time)
  5. Agent Nightmares (Leader of the Dark Nightmares in Dreamland and the Nightmare Cloud Puffs)
  6. Agent Hatred (Leader of the Dark Reflections and Bittertions in Mirrorlands)
  7. Agent Misery (Leader of the Misery Cloud Puffs and Misery Sulk Beings in the Realm of Time)
  8. Agent Pain
  9. Agent Lies
  10. Agent Destruction (Leader of the Dark Bots in Robotoland, the Dark Tech Creatures in Techland and the Dark Monsters in the Land of Legends)
  11. Agent Illusions (Leader of the Dark Nightmares in Dreamland and the DragoWarriors in the Shadowlands)
  12. Agent Problem Creator (Leader of the Problem Creator Creatures in the Realm of Time)
  13. Agent Trouble Maker
  14. Agent Meanness
  15. Agent of Bad Fortune

 

  • Helpfuls are magical beings and kindhearts that have been rescued from various forms of cruelty in their own communities and societies but since they reside in the pleasant, peaceful humankinds central land where the Guardians reside and Clouds of Dreams, they do not age and remain at the age they were when they first arrived in the Forever After Lands.  They have a range of special abilities that enable them to assist the Guardians and most belong to one of following groups: fauns, centaurs, elves, fairies or wishhearts although some other Forever After Landers that originate from other Forever After Lands also chose to become Helpfuls and chose to live in Humankinds Central.

     

  • Troublers are magical beings and darkhearts that have been cast out of their own communities and societies for being trouble makers that the Agents have taken under their wings, they do not age since they reside in the dark stormy Clouds of Nightmares and remain between six to twelve years old.  The troublers have a range of special abilities and are mainly either: darkhearts, minotaurs, saytrs and goblins.